The cost of lies..
When we make games it’s all too easy to lean on internal narratives that shield us from hard truths. This can warp decisions and damage trust.
We can ignore data that contradicts our vision or overlook problems that feel too costly, or even impossible, to solve. It’s often easier to stay in denial, especially when others reinforce that narrative.
These lies build up over time and, all too regularly, lead to catastrophic failures of projects.
So, what can we do to prevent this?